Free math games for kids
Quick, focused games that build the math facts children need most, from number bonds in kindergarten to times tables in grade 5. Free, no sign-up, and they work on any device.
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Times Table Blaster
Grades 2–5MultiplicationShoot the asteroid carrying the right product before it hits your ship. Pick any tables from ×2 to ×12.
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Make 10 Pop
K – Grade 2Number bondsTap two bubbles that add up to 10 and pop them. Ten-frame dots and read-aloud help early learners.
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More games coming
Fractions on a number line and a daily equation puzzle are next. New games are added here as soon as they are ready.
Find a game by grade
| Grade | Game | What it practices |
|---|---|---|
| Kindergarten | Make 10 Pop (Make 10) | Number bonds to 10, with ten-frame dots |
| Grade 1 | Make 10 Pop (Make 10, Make 20) | Bonds to 10 and 20, the "make a 10" strategy |
| Grade 2 | Make 10 Pop (Make 100) and Times Table Blaster (×2, ×5, ×10) | Mental math to 100, first times tables |
| Grade 3 | Times Table Blaster | All multiplication facts to 10 × 10 |
| Grades 4–5 | Times Table Blaster (sprint, ×11, ×12) and Make 10 Pop (Make 1) | Fact speed, and tenths that make one whole |
Why short math games work
Most of the math children struggle with later, like long division, fractions and multi-digit subtraction, falls apart when basic facts are slow. A child who has to count on fingers for 7 + 3 or 6 × 8 runs out of attention before the real problem is solved.
Games fix this the same way practice fixes anything: lots of quick, correct repetitions. Each game here focuses on one skill, gives instant feedback, and brings back the facts your child missed a few rounds later, so practice goes where it is needed instead of repeating what is already known.
How to get the most from them
- Play little and often. Five to ten minutes a day, most days, is better than a long session at the weekend.
- Read the end screen. Every game shows accuracy, how many seconds each answer took and the exact facts that were missed. Fast and accurate means a fact is learned.
- Practice the misses. Each game has a button that plays a round made only of the facts your child got wrong.
- Move up when it's easy. When a level feels effortless, add a harder table or the next target number.
For teachers
Every game runs full screen on a projector or interactive whiteboard and needs no logins, so you can use it straight away. The 60-second modes make a good warm-up or a whole-class "beat the score" challenge. For written practice, the printable worksheets and the math test generator cover the same skills, with answer keys.
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Questions parents ask
Are these math games free?
Yes. Every game on Mathify Kids is free to play in a web browser, with no sign-up, no ads and nothing to download.
Does my child need an account?
No. There are no accounts and nothing is stored on our servers. Best scores and settings are saved only in your own browser on that device.
Do the games work on iPads, Chromebooks and phones?
Yes. Every game works with touch and can go full screen, so it fills a tablet or phone. On a computer children can use the mouse or the keyboard.
Which math game should my child start with?
For Kindergarten and Grade 1, start with Make 10 Pop. From Grade 2 onward, add Times Table Blaster, beginning with the 2, 5 and 10 tables. If you are not sure where your child is, the free 2-minute skills test shows which skills need work first.
Can teachers use these games in class?
Yes. The games run on a projector or interactive whiteboard, need no logins, and have a 60-second mode that works well as a whole-class warm-up or challenge.
How long should my child play each day?
Five to ten minutes a day is plenty. Short, regular practice builds fast recall far better than one long session a week.